Traga o ensino de codificação para a sua Escola

O RoboGarden fornece uma ferramenta capaz de integrar o ensino de codificação ao seu programa escolar

Iniciar  
Professores não precisam nem mesmo de um conhecimento básico em ciência da computação para ensinar a codificar. Após o seu login, eles são direcionados para a página principal que contém as estatísticas dos alunos e permite que ele direcione as atividades individualmente

Através do RoboGarden, professores não necessitam de nenhum conhecimento básico para poderem ensinar codificação a seus alunos.

Ensine codificação em sua sala de sala sem experiência anterior

RoboGarden fornece aos professores uma ferramenta poderosa que os permite gerenciar todos os aspectos dos cursos de codificação de seus alunos sem qualquer experiência prévia em programação

Veja detalhes da classe

Professores podem visualizar os detalhes da sala de aula como a lista de alunos e atribuir diferentes missões a cada um deles

Quando o professor clica em qualquer curso de codificação, ele é direcionado para a página daquele curso. Essa página contém relatórios sobre o curso e o progresso dos alunos matriculados.
Quando o professor clica no nome do aluno, ele tem acesso a uma página  relatório que contém o progresso do aluno.

Ver progresso da sala de aula

Professores podem monitorar o progresso da classe e ver o progresso de seus alunos, como por exemplo, as missões completadas.

RoboGarden PARA ALUNOS

Ver inscrição da sala de aula

Alunos podem ver as classes que estão matriculados e selecionar qualquer uma delas para acessar diferentes cursos de programação

Selecionar e completar uma missão de codificação

Uma vez que um curso foi atribuído ao aluno, ele pode começar sua missão

O página To Do permite que o aluno veja todas as aventuras em codificação que ele supostamente deve jogar.

Jornada de Codificação

A 'jornada' é o curso no RoboGarden. Uma 'jornada' RoboGarden consiste em oito 'aventuras'. Durante a 'jornada' o estudante irá aprender vários conceitos-chave de codificação e aplicá-los a cenários matemáticos e de ciência.

RoboGarden's  moon world introduces students to space, where they can experience everything from the calculations required to launch rockets to the challenge of maintaining the appropriate speed and weight ratio inside the space shuttle. Students will be introduced to the different tools and equipment that the astronauts use during their journeys.

Grau 1+ :

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 2+ : Get to know the world in the party

In this journey, students learn the basic movement of Robo inside the field as well as functions that make changes to the field like set color and write text. Students solve missions to get familiar with Sequencing and motor actions of Robo while playing and apply some simple math concepts.

Detalhes Jornada
The Golden Mountain World where the student will start their coding journey through a set of missions that will teach different coding concepts. Robo plans for a paintball and a dance party, but there are poisonous snakes and preying wolves lurking in the woods.

Grau 2+ : Exploring the Maze

Maze in this journey have been built to avoid many obstacle by different movement.
Student will be introduced to rotation and translation movement to reach his goal.

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 2+ : PLAY WITH THE ALPHABET

STUDENTS WILL BECOME FAMILIAR WITH LETTERS OF ALPHABET. THEY WILL BEGIN WITH MISSING LETTERS, MOVE ON TO WRITING A COMPLETE WORD, AND END WITH COMPLETING ENTIRE STATEMENTS.
THEY WILL EXPLORE NEW ANIMALS, FRUITS, AND VEGETABLES, AND WILL ALSO LEARN THE WORDS AND EXPRESSIONS USED TO DESCRIBE FAMILY.

Detalhes Jornada

Grau 2+ : PLAYING WITH THE ALPHABET

STUDENTS WILL BECOME FAMILIAR WITH LETTERS OF ALPHABET. THEY WILL BEGIN WITH MISSING LETTERS, MOVE ON TO WRITING A COMPLETE WORD, AND END WITH COMPLETING ENTIRE STATEMENTS.
THEY WILL EXPLORE NEW ANIMALS, FRUITS, AND VEGETABLES, AND WILL ALSO LEARN THE WORDS AND EXPRESSIONS USED TO DESCRIBE FAMILY.

Detalhes Jornada

Grau 2+ : PLAYING WITH THE ALPHABET

STUDENTS WILL BECOME FAMILIAR WITH LETTERS OF ALPHABET. THEY WILL BEGIN WITH MISSING LETTERS, MOVE ON TO WRITING A COMPLETE WORD, AND END WITH COMPLETING ENTIRE STATEMENTS.
THEY WILL EXPLORE NEW ANIMALS, FRUITS, AND VEGETABLES, AND WILL ALSO LEARN THE WORDS AND EXPRESSIONS USED TO DESCRIBE FAMILY.

Detalhes Jornada
The Golden Mountain World where the student will start their coding journey through a set of missions that will teach different coding concepts. Robo plans for a paintball and a dance party, but there are poisonous snakes and preying wolves lurking in the woods.

Grau 2+ : Exploring the labyrinth

Maze in this journey have been built to avoid many obstacle by different movement.
Student will be introduced to rotation and translation movement to reach his goal.

Detalhes Jornada

Grau 2+ : Dinosaurs

In this journey, students learn the basic movement of Robo inside the field as well as functions that make changes to the field like set color and write text. Students solve missions to get familiar with Sequencing and motor actions of Robo while playing and apply some simple math concepts.

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 2+ : Get to know the world in the party

In this journey, students learn the basic movement of Robo inside the field as well as functions that make changes to the field like set color and write text. Students solve missions to get familiar with Sequencing and motor actions of Robo while playing and apply some simple math concepts.

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 2+ : Get to know the world in the party

Explore and afftect the fiels during a birthday party

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 3+ : Sense the fun in the birthday party

While preparing for a birthday party, students will learn repeat loop and Robo sensors of colors and text. Applying all that in solving some math puzzles and collect objects and move objects around.

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 3+ : Sense the fun in the birthday party_Spanish

While preparing for a birthday party, students will learn repeat loop and Robo sensors of colors and text. Applying all that in solving some math puzzles and collect objects and move objects around.

Detalhes Jornada
Birthday world is a great world where the students will start their coding journey with a set of missions that will teach them different coding concepts. A great party needs a lot of preparation, and the missions involve getting things ready for Robo and his friends.

Grau 3+ : A walk through the city

While walking around the city, students will learn repeat loop and Robo sensors of colors and text. Applying all that in solving some math puzzles and collect objects and move objects around.

Detalhes Jornada
RoboGarden's  moon world introduces students to space, where they can experience everything from the calculations required to launch rockets to the challenge of maintaining the appropriate speed and weight ratio inside the space shuttle. Students will be introduced to the different tools and equipment that the astronauts use during their journeys.

Grau 4+ : What if Robo goes to the moon?

Students will get familiar with conditions, while loops, variables, and simple addition/suptraction operations in programming. Practice variables and conditions to solve some math puzzles and prepare for launching a rocket to the moon.

Detalhes Jornada
RoboGarden's  moon world introduces students to space, where they can experience everything from the calculations required to launch rockets to the challenge of maintaining the appropriate speed and weight ratio inside the space shuttle. Students will be introduced to the different tools and equipment that the astronauts use during their journeys.

Grau 4+ : What if Robo goes to the moon?

Students will get familiar with conditions, while loops, variables, and simple addition/suptraction operations in programming. Practice variables and conditions to solve some math puzzles and prepare for launching a rocket to the moon.

Detalhes Jornada
RoboGarden's  moon world introduces students to space, where they can experience everything from the calculations required to launch rockets to the challenge of maintaining the appropriate speed and weight ratio inside the space shuttle. Students will be introduced to the different tools and equipment that the astronauts use during their journeys.

Grau 5+ : Let's go to the moon, back and forth

"Upon completion of this journey, Students will be more familiar with variables operations, Loops with variables, and advancep math expressions on variables. Solve more puzzles while planning to a journey to the moon, and apply that on math concepts."

Detalhes Jornada
RoboGarden’s hero robot will start getting to know the Ice World by familiarizing himself with the field setup. Robo begins by planning his fishing and exploration trips. When he finds a group of scientists conducting experiments, he helps them out with his knowledge of mathematics. As Robo assists the scientists in their research, he will learn a lot about math, arrays, and sequence solving. He will also learn better methods of dividing work between himself and his friends.

Grau 6+ : Need a break, build a snowman

Students in this Journey will learn how to use continue and break to control the behaviors of loops. Moreover, the students will be able to construct nested loop structures to create more complex repetition logic in their codes.

Detalhes Jornada
RoboGarden’s hero robot will start getting to know the Ice World by familiarizing himself with the field setup. Robo begins by planning his fishing and exploration trips. When he finds a group of scientists conducting experiments, he helps them out with his knowledge of mathematics. As Robo assists the scientists in their research, he will learn a lot about math, arrays, and sequence solving. He will also learn better methods of dividing work between himself and his friends.

Grau 7+ : What is the function of a snowman?

In this journey, students will continue their journey in learning and applying programming concepts of arrays, loops, and nested loops. Another important concept is introduced which is structured programming and organizing their code in functions.

Detalhes Jornada
Winter World is built around a virtual Christmas celebration. Every year at Christmas time, a special lake becomes enchanted and the town’s people find beautiful ornaments that have magically appeared on its frozen surface. Picking ornaments up off the lake’s surface is a dangerous adventure. Robo decides to help the townspeople collect the enchanted ornaments to decorate the town’s Christmas tree. He will need you to guide him since the icy lake can be treacherous. Help Robo skate across the frozen surface to safely collect the ornaments.

Grau 7+ : Discover JavaScript

Learn the syntax of javascript. How loops, conditions, math oprations are written in javascript. Students will start their first steps to javascript as a textual language and its relation to blockly programs

Detalhes Jornada
Winter World is built around a virtual Christmas celebration. Every year at Christmas time, a special lake becomes enchanted and the town’s people find beautiful ornaments that have magically appeared on its frozen surface. Picking ornaments up off the lake’s surface is a dangerous adventure. Robo decides to help the townspeople collect the enchanted ornaments to decorate the town’s Christmas tree. He will need you to guide him since the icy lake can be treacherous. Help Robo skate across the frozen surface to safely collect the ornaments.

Grau 7+ : Discover Python

Learn the syntax of Python. How loops, conditions, math oprations are written in Python. Students will start their first steps to Python as a textual language and its relation to blockly programs

Detalhes Jornada
Winter World is built around a virtual Christmas celebration. Every year at Christmas time, a special lake becomes enchanted and the town’s people find beautiful ornaments that have magically appeared on its frozen surface. Picking ornaments up off the lake’s surface is a dangerous adventure. Robo decides to help the townspeople collect the enchanted ornaments to decorate the town’s Christmas tree. He will need you to guide him since the icy lake can be treacherous. Help Robo skate across the frozen surface to safely collect the ornaments.

Grau 7+ : Discover Python in the Ocean

Learn the syntax of Python. How loops, conditions, math oprations are written in Python. Students will start their first steps to Python as a textual language and its relation to blockly programs

Detalhes Jornada
Winter World is built around a virtual Christmas celebration. Every year at Christmas time, a special lake becomes enchanted and the town’s people find beautiful ornaments that have magically appeared on its frozen surface. Picking ornaments up off the lake’s surface is a dangerous adventure. Robo decides to help the townspeople collect the enchanted ornaments to decorate the town’s Christmas tree. He will need you to guide him since the icy lake can be treacherous. Help Robo skate across the frozen surface to safely collect the ornaments.

Grau 7+ : Discover JavaScript in the Ocean

Learn the syntax of javascript. How loops, conditions, math oprations are written in javascript. Students will start their first steps to javascript as a textual language and its relation to blockly programs

Detalhes Jornada

Grau 8+ : Decorate the tree from bottom up

In this journey, Students will get familiar to all programming concepts from simple sequencing to conditions, loops, nested structures. This is a compressed journey from beginner level to moderate programming level in a funny puzzles to solve.

Detalhes Jornada

Grau 8+ : Introduction to Java Script

Students will write their first lines in Javascript, know variables and expressions, if else, simple loops. Learn scripting using javascript, without the need to setup complex environment.

Detalhes Jornada

Grau 8+ : Introduction to Python

Students will write their first lines in Python, know variables and expressions, if else, simple loops. Learn scripting using Python, without the need to setup complex environment.

Detalhes Jornada

Grau 8+ : Let's go find treasures in the forest!

In this journey, Students will get familiar with all programming concepts from simple sequencing to conditions, loops, nested structures. This is a compressed journey from beginner level to moderate programming level in funny puzzles to solve.

Detalhes Jornada

Grau 9+ : Master JavaScript

Upon completion of this experiment Students will be able to write more complex blocks of code in javascript. Be familiar with javascript arrays and functions.

Grau 9+ : Master Python

Upon completion of this experiment Students will be able to write more complex blocks of code in Python. Be familiar with Python arrays and functions.

Não apenas codificar

O NGSS promove três dimensões distintas e igualmente importantes para o aprendizado da ciência: edição, prática e idéias centrais

Compatível com NGSS Curriculum

Nossas Jornadas são desenhadas para serem tão divertidas como elas são informativas. Elas não ensinarão apenas o Robô a se mover e cumprir diferentes tarefas. Os estudantes também aprenderão informações importantes durante o processo eles também cobrem muitos NGSS.

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K12 é uma reconhecida plataforma de aprendizado on-line utilizado por muitas escolas públicas virtuais, bem como para homeschooling

Do Infantil ao Ensino Médio Curriculum

Nossos cursos (jornadas) são desenvolvidos levando em consideração as principais habilidades e os resultados da aprendizagem do currículo infantil até o Ensino Médio. As lições são projetadas para apresentar aprendizado correspondente à faixa etária seguindo os parâmetros do currículo escolar de Ontário (Canadá)

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Planos Escolares

Demonstra que a escola possui assinatura do Plano RoboGarden Bronze

Bronze

350 Alunos
10 Salas de aula/Jornadas

Entrar
Demonstra que a escola possui assinatura do Plano RoboGarden Prata

Prata

700 Alunos
20 Salas de aula/Jornadas

Entrar
Demonstra que a escola possui assinatura do Plano RoboGarden Ouro

Ouro

1050 Alunos
30 Salas de aula/Jornadas

Entrar
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